Suzuki noted that the project was originally conceived as a port of Champions of the Continent from mobile devices to consoles. But the team quickly realized that a direct port would be a repetition and would disrupt the balance. Octopath Traveler 0 will be a standalone game designed for both newcomers and those who have already played the mobile version.
One of the key innovations is the ability to play as your own character. The player will be able to create a hero, customize appearance, gestures, and favorite dishes. This is related to the central theme of "creation," which extends to the construction of the town. The player gradually restores the Vishveil settlement, attracting allies and residents, each with their own unique abilities that affect the development of the community.
The game will feature new mechanics:
- cooking, which gives long-term bonuses in battles;
- Select Ability system for flexible configuration of combat strategies.
Battles are fought in squads of eight characters, divided into front and back rows, with health and skill points restored for those in the rear. Suzuki emphasized that this speeds up battles and adds strategic depth.
The plot is positioned as a prequel to the original. The themes are restoration, revenge, and homecoming, unlike past games where heroes went on journeys. About a third of the story has been reworked, allowing veterans to notice the novelty while enjoying the familiar atmosphere of the series.
Octopath Traveler 0 will be released on December 4, 2025. Suzuki explained that "0" symbolizes a prequel and an entry point for newcomers: "For veterans, new connections and differences, for newcomers, a new JRPG experience. Both can appreciate the game."