The developers wanted players to feel that they are dealing with an inexperienced agent. In an interview, sound director Dominic Vega said that famous musical themes are present, but fans will not hear them right away.
In the campaign, Bond will receive his number and motifs, and the music emphasizes the hero's journey. The game is built on creative decisions and free use of opportunities, where music perfectly supports the gameplay.
"In our game, there is an orchestral sound, but this is a young Bond. The orchestra is trying to convey Bond through the soundtrack. We want to become Bond for a new generation of players and present a new sound, not forgetting that this is a classic franchise, where Bond fans should feel truly satisfied and welcome, but also that new players will be able to get acquainted with the iconic sound aesthetic that matches the character's experience."
With the help of the composer duo The Flight, it was possible to achieve the desired result — a combination of orchestral power and modern sound, conveying the young Bond, discovering the world of MI6, espionage and intrigue, while maintaining the sound of the series. The developers are proud of the work done and the fact that they were able to present a musical genre that is gradually disappearing from the media.