В Project Zomboid обновили систему оружия и добавили неожиданные функции

Новости 0
26 Sep 12:36

The main innovation concerns firearms: damage now depends on where the shot hits. Pistols and shotguns work according to the same logic as melee weapons, so a headshot does more damage than a hit to the limbs.

Double-tapping an item now also works on additional objects like pills or tobacco. It has become easier to smoke cigarettes - you no longer need to take them out of the pack one at a time. It became possible to mark unnecessary things. Among other changes:

  • viewed CDs and VHS are now marked in the inventory;
  • fixed lighting, which darkened rooms behind doors;
  • added a new trait with a bonus to crafting skills;
  • the construction and crafting menu closes when the character moves;
  • seasonal recipes become available at certain levels;
  • corpses can be placed in the trunk or on the car seat;
  • new animations have appeared.

Many bugs have also been fixed and controller support has been improved. The developers warn: excessive fuel consumption may occur on old saves, and refueling from columns still works incorrectly - in case of an error, you need to cancel the action to avoid the character freezing.