Sucker Punch выйдет за рамки Ghost of Yotei. Соучредитель обсуждает новые главы Sly Cooper и Ghost

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03 Oct 11:44

According to him, the transition from Jin Sakai to Atsu was necessary to give the Ghost franchise its own identity, inspired by Japanese legends. This approach allows you to tell "origin stories" where players start from scratch and are not required to know the previous parts. The decision was not easy - moving away from Jin and Tsushima Island turned out to be an emotionally difficult step, especially considering that the first game turned the region into a cultural and tourist symbol.

Fleming emphasized that Sucker Punch remains a "one project" studio: the team never works on multiple games in parallel. Each new development is a bet for years to come. There are several options on the table: develop the Ghost series, return to Sly Cooper, or start a new brand. The choice, he says, is comparable to the decision to choose a university, which determines life for many years.

He explained:

"If we could handle multiple projects at once, we might think about remasters of old series and other ideas. But the truth is, we can only work on one game at a time. And to give you an idea of the scale of the choice, let me say this: our next project will take us the next five years. This decision should not be taken lightly. It's like in life - the moment when you choose a direction of study. Such choices change everything, so you need to approach them very, very carefully."

The future of the studio depends on which path is chosen. But Sucker Punch will continue to adhere to its philosophy - not to chase quantity, but to focus on depth and quality, turning each release into an event for the PlayStation community.