Recently, the authors of the space global strategy Stellaris presented a new development diary. Again, they paid attention to optimization issues.
During testing, the creators of Stellaris noticed that a huge number of ships are created at a later stage (in some cases, more than 24 thousand). They will try to reduce their number - this should potentially have a positive impact on the game's performance.
Stellaris is currently experimenting with a mechanic made in the spirit of Hearts of Iron. For testing, they used improved versions of basic hull types, which consume more of the "fleet" indicator than the basic versions (but do not have a command limit), and require more construction and maintenance costs. At the same time, they are significantly more powerful and have built-in reinforced shields and armor. In the current experiment, the Mk.3 hulls received an additional slot for auxiliary devices.
It is noted that "this change reduced the number of ships in the mid and late game by about 25%". The next iteration of the experiment, according to the developer, "will be more radical and increase the difference between levels - I really like how this increases the importance of individual ships and fleets."
The Stellaris team is also analyzing economic indicators - in some cases, the feedback is excessively positive:
"While we want the planet design and the decisions you make to remain effective, some elements are currently creating redundant positive feedback loops or otherwise going beyond the desired curve. As with open beta testing of technologies, we need to bring some aspects back to the proper baseline."