Gears of War: E-Day Developers Aim to Return the Series to the Scary Atmosphere of the Original Game

Project Art Director Jerry O'Flaherty draws parallels with films from the "Alien" universe.

The prequel Gears of War: E-Day will return the series to the frightening atmosphere of the original Gears of War from 2006. Project Art Director Jerry O'Flaherty drew an analogy: if the first part was Ridley Scott's "Alien" - a slow, claustrophobic horror with one invisible monster, then all subsequent games in the series turned into James Cameron's "Aliens": loud action games with hordes of enemies.

The first Gears felt like a horror with monsters in dark corridors. Then the franchise just became a "game with monsters" - and that's cool, people love parts 2, 3 and 4. But the original had isolation, tension, fear around every corner. We want to bring that back.
Jerry O'Flaherty, Art Director at The Coallition.