He noted that small teams and large studios are implementing AI in all stages of game creation — from generating early concepts to temporary voice acting. In large-scale projects, AI is used for testing: tools simulate player behavior, helping to more accurately adjust the balance.
Yoshida is most interested in projects where AI is integrated into the gameplay itself. He cited the Japanese novel Hanashi no Hanashi as an example, in which the advancement of the plot is based on communication with a character controlled by AI. He has encountered indie prototypes where AI plays the role of a "suspect" and the player conducts an interrogation, formulating questions in their own words. Yoshida noted that such ideas are developing faster in the indie environment.
Among the usual solutions, he highlighted bots in Marvel Snap, when after a series of defeats, the game selects an AI opponent that helps to restore the feeling of progress. According to Yoshida, over time it will become almost impossible to distinguish a bot from a player.
He added that AI is already being implemented in service support and in the future will be able to suggest new games to players and give tips on how to complete them. Yoshida is confident that indie developers are the first to discover new ways to use AI, so he is following the most unusual projects.