The developers of Baldur's Gate 3 have prepared not only a huge number of mechanics. In the game by Larian Studios, you also have to participate in dialogues with various characters.
The scriptwriters wrote a lot of branching dialogues with different outcomes for Baldur's Gate 3, so the voice actors had to record a large number of lines.
In a recent interview with TheGamer, Maggie Robertson, who gave her voice to Orin, shared her impressions of the work — once she saw the dialogue scheme, and it caused her a "headache":
Games have much more opportunities to reveal characters and their character more deeply — especially in projects like Baldur’s Gate 3, where branching dialogues seem endless. I literally got a headache when I saw their diagram of dialogue branching, according to which they tracked all the options. It made my eyes cross.
Each line in the dialogues of Baldur's Gate 3 was carefully thought out:
Everything was digitized, they had a huge dialogue tree. It looked like this: there was a bubble with a line, then a branch, another branch, and another, and another, again a line, and then again a branch after branch. You could zoom out to see the whole picture, or zoom in to see the specific area that is being worked on. When you zoom out the diagram, it all looked like a whole brain — with nerve endings and flashes of synapses. An insanely impressive sight.