The main innovation is the Fracture Threshold biome. This is a mechanical region with inorganic life and security robots. Players can expect new resources, weapons, tools, and materials.
A new boss will appear in the biome — the giant robot S.I.P.S.I.R., attacking with energy beams.
The developers will add an advanced automation station: players will be able to assemble mechanisms, create robotic farming arms, use new generators, traps, and sensors.
New weapons will appear — miniguns, mortars, grenades, and a flamethrower. They will add decor, armor, accessories, and a new minion.
A void sub-biome will be added to the dungeons with variations of familiar enemies and a "dangerous void hydra."
They will also add echo maps, six new statues, achievements, and items that can be painted.