I think about it in a five-year perspective. We have iconic franchises, and they still have potential, so let's focus on their development. Let's look at it as a portfolio and make sure that every calendar year Blizzard releases at least one or two really big projects. If we set the schedule correctly, we can maintain visibility in the market, using the potential of our multibrand franchises.
After being acquired by Microsoft, Blizzard moved to a more predictable release schedule, in contrast to the previous model with long intervals between games and an emphasis on add-ons and microtransactions. In 2022, Diablo Immortal was released, and a year later Diablo IV brought in more than $1 billion in revenue.
According to Faries, "major projects" include not only new games and sequels, but also expansions such as Diablo IV: Lord of Hatred and World of Warcraft: Midnight.