Rift Riff Uses a Unique Approach to Difficulty in Tower Defense Games

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11:08


Developer Franz Laserte said:

One of our main claims is that it's a very forgiving game. For example, when you build towers, they cost "juice," but you can get it all back.
If a strategy doesn't work, you can get everything back and try again, experimenting in a gentle mode. When you die, you don't have to start the level over. It's enough to restart only the wave. Some levels include six to seven waves, so you don't go through everything again.

If a strategy doesn't work, you can get everything back and try again, experimenting in a gentle mode. When you die, you don't have to start the level over. It's enough to restart only the wave. Some levels include six to seven waves, so you don't go through everything again.

This approach allows players to try new tactics without being punished for mistakes and makes Rift Riff accessible even to less experienced strategists.