Anthem started with great ambitions but quickly faced criticism for a lack of content, monotonous gameplay, and technical issues. The planned large-scale rework within Anthem Next was canceled.
The complete shutdown of servers also reflects an industry trend: games that are entirely online-dependent are completely dependent on the publisher's decisions. In this case, EA has put an end to it.
For many players, Anthem remains a warning about the risks of games-as-a-service. The project, which was supposed to become the foundation of a new franchise, ended as an example of how an ambitious idea can be shattered by the realities of production.