Recently, former lead artist at Bethesda, Nate Purkeypile, spoke with Esports Insider.
The interviewer asked:
"Rumor has it that Rockstar is implementing unprecedented AI for NPCs in GTA VI. Based on your experience with Bethesda's Radiant AI system, what is the real limit to how alive a city can feel before the simulation starts to collapse under its own weight?"
Nate compared the feeling of the city in GTA and Cyberpunk 2077:
When you play GTA and Cyberpunk 2077, one game feels like a real city, and the other doesn't. I really like Cyberpunk, and I had a great time in it, but this aspect [Night City] doesn't work at the same level at all. It doesn't really feel like a real place.
According to the artist, in order to achieve such an effect of a truly living city as in GTA, developers:
You need to test different elements much more, radically more, but that's what makes everything much more interesting.