Project Director Viktor Bocan said:
When we started implementing these hidden, invisible mechanics, even our team complained. Some technical specialists said: “The crime registration system isn’t working. I did something bad, and no one saw me, but it’s still known that I did it.”
We asked: “Okay, what exactly did you do?” They replied: “I was in the store, and when the seller turned around to check something, I incapacitated him. He didn’t see me because I came from behind. Then I stole everything and ran away. No one saw the theft itself. But now they say I’m a thief and have to pay.”
We clarified: “You were the only person in the store at that moment, right?” They confirmed. Then we said: “The seller turned away from you, he was suddenly and “magically” incapacitated by someone invisible, and then everything disappeared. He just guessed it was you.”
They said: “Yes, but he didn’t see me, so it’s a bug.” We replied: “No, he’s just not stupid.”
This approach reflects the studio's philosophy: to create a medieval world where NPCs act logically and consistently, without hints. It is important for players to consider the context of their actions and be prepared for real consequences. This may not be easy for players accustomed to simplified stealth mechanics, but it increases satisfaction from mastering the world of Kingdom Come: Deliverance II.