Outwardly, Kingdom Come: Deliverance II may seem hardcore, but in the process of playing, gamers realize that in reality, everything is not so difficult.
Recently, in a conversation with Edge, KCD: II lead designer Prokop Jirs explained the vision — the game only gives the impression of being complex. Hardcore elements from the "survival" genre projects are combined with simpler mechanics:
We essentially bet that there is a significant [number] of players who want to feel like they are playing something that doesn't "play itself." On the other hand, I think we were very smart because the game feels more hardcore than it actually is. For example, we have most of the mechanics that you are used to seeing in real hardcore "survival" games, but far fewer routine tasks that you have to perform
This illusion of complexity in Kingdom Come: Deliverance II helped the developers to distance themselves from games with large budgets, like Assassin's Creed or Dragon Age: The Veilguard.
Executive producer Martin Klima explained:
[AC Shadows and DA: The Veilguard] have much, much bigger budgets than we do, so competing with them on their terms is simply impossible. Trying to do that would be suicide. We had to change the rules of the game