Fallout Artist Admits to Using Weapon Visualization Trick - Many Players Didn't Realize It

Fallout Artist Admits to Using Weapon Visualization Trick - Many Players Didn't Realize It

0 Источник: Bethesda Game Studios, Bethesda Softworks
26 Jan 13:45

The developers realized that weapons might look a bit strange in power armor and found a solution.

Recently, Istvan Peli, lead artist for the Fallout series, revealed one of the secrets of the game's production during a conversation with EDGE. As it turned out, Bethesda used a weapon scaling trick so that it wouldn't look ridiculous in the hands of a character clad in power armor.

In Fallout 4, the armor increased in size, began to resemble a mech (combat robot), and ordinary weapons looked too small because of its size:

We wanted something big, massive, that fit the atmosphere. However, in the balancing process, it turned into an ordinary assault rifle. In the hands of an ordinary person, such a weapon looks really ridiculous, too big, but we put up with it.


Bethesda Game Studios, Bethesda Softworks
Bethesda Game Studios, Bethesda Softworks

The visual scaling trick was also used for the player's equipment:

When you're in power armor and holding a regular weapon, we slightly scale [increase it in size]. There's a slight distortion there — you may not notice it when playing in third person, so the weapon doesn't look ridiculous. We resorted to a little trick to compensate for the strange shift and slight mismatch in scale.

Fallout has its own separate universe, the developers did not strive for realism and therefore could present a variety of models:

The cars are ridiculous, huge, massive barges with small nuclear reactors in the back. Everything is a little bloated, a little exaggerated compared to normal.
Fallout 4

Fallout 4

Ролевая игра
10 Nov 2015 г.
To game page
Boris Piletskiy
26 Jan 13:45