The Unreal Engine 5 project demonstrates poor optimization — a problem familiar from many games on the engine. In addition, Highguard revealed serious errors in the operation of graphics settings.
The game lacks popular upscaling technologies, with the exception of NVIDIA DLSS. AMD FSR and Intel XeSS are not supported — the developers left only the standard TSR for UE5. The graphics problems don't end there.
As Steam users noticed and Daniel Owen later showed in his video, Highguard's settings work incorrectly. The target resolution of the game is tied to the quality of post-processing. When choosing a low or medium level of post-processing, the final resolution drops below the native one — for example, from 1440p to 1080p, which leads to noticeable blurring of the image.
It is not yet clear whether this was an attempt to improve performance or a common mistake. In any case, Highguard demonstrates poor performance even on the recommended configuration. According to Daniel Owen's analysis, the reason is related to the high CPU load even at 60–80 frames per second.