This is the first such decline in over a year, which is particularly noticeable against the backdrop of stable growth in subscriptions and digital services in previous periods.
According to company management, the main reason was the insufficiently strong impact of first-party games on the platform. Four Microsoft games were released in the reporting quarter: Ninja Gaiden 4, Keeper, The Outer Worlds 2, and Call of Duty: Black Ops 7. However, none of them became a major hit capable of sustaining sales and player activity.
Analysts note that the Xbox strategy is increasingly focused on the ecosystem — consoles, PC, cloud, and cross-play — but without regular major premieres, it loses its footing. Even Game Pass and cross-platform features do not compensate for the lack of high-profile games that capture player attention.
Now Microsoft faces a difficult question: will the company be able to maintain a steady stream of successful games in 2026 to truly stimulate the ecosystem, rather than just "filling the calendar" of releases.