The famous Minecraft developer Markus "Notch" Persson recently decided to speak out on social media about DLSS.
He considers NVIDIA's technology meaningless:
DLSS essentially makes no sense. You take a video card that is too slow to run the game at an acceptable frame rate, and then use the SAME hardware to run a neural network on it that generates frames between existing ones.
Some developers and tech enthusiasts tried to dissuade him or simply criticized Notch. According to the dissatisfied, he does not understand obvious things.
Do you even understand how DLSS works? It uses tensor cores (RT cores) for DLSS, and it doesn't look bad at all — the delay is either absent or almost imperceptible. [frame multi-generation], yes, that's a real headache, but not DLSS. DLSS is the future and the best technology ever. Neural rendering is the future.
Notch responded to this with a concise: "Wow, this is the worst opinion ever."
It's crazy when an adult publicly admits that he is stumped by something so simple. But, on the other hand, this is the same adult man who wears Mickey Mouse ears.
Notch replied: "I understand how calculations work. You haven't provided a single argument to refute my statement."
It uses a separate part of the video card specifically for generating frames (tensor cores), so it can all work synchronously, and even if it didn't, creating a 'fake' frame is still faster than a real one. It's not very clear why Notch pretends not to understand this.
Notch replied: "Are you saying there are two types of calculations? Now I'm going to laugh at you. *******."
You're talking about frame generation, don't call it 'DLSS'. DLSS is a package that includes many technologies, like Super Resolution, which is very often used. I myself don't use Frame Generation — I think it doesn't work well enough yet for the games I play. However, Reflex 2 with Frame Warp may change that. Nevertheless, it is quite reasonable to use neural rendering to fill in the gaps when pure rasterization is not developing fast enough.
Notch has not yet responded to this argument.