Now inquisitive readers who are passionate about games and developers can purchase the publication "Level Design of Good Taste. A Handbook for Developing Game Levels" by Vasiliy Skobelev, which contains practical advice and examples from modern and iconic projects.
The Bombora publishing house has kept its promise and released Vasiliy Skobelev's work "Level Design of Good Taste. A Handbook for Developing Game Levels." In some stores, the publication can already be purchased for 1999 rubles.
Vasiliy Skobelev is an experienced level designer who has participated in the creation of games of various genres: from the mobile runner Vector to modern shooters Atomic Heart and War Robots: Frontiers.
This book will help people understand how to design engaging and user-friendly game spaces. It contains 100 practical tips and useful material that will be of interest not only to beginners and active developers, but also to anyone who is simply passionate about games, as well as inquisitive readers.
The author shares his personal experience and original view of the profession in an accessible form, supplementing the story with examples from modern and iconic games.
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