
Half-Life writer criticized the current state of Slay the Spire 2, but believes in the developers and the game's potential
Translated with AI from the Russian original.
Many who have played Slay the Spire 2 agree with the Valve veteran's vision.
The card roguelike Slay the Spire 2 is currently in early access. The developers recently released a patch with balance changes, which caused a wave of outrage — the game began to be actively criticized on Steam (especially by players from China), and as a result, recent reviews became "mixed." Not everyone agrees with Mega Crit's approach to balance tuning.
Valve veteran Erik Wolpaw shared his opinion on Slay the Spire 2 in an interview with PC Gamer. Erik is also currently playing Slay the Spire 2 and considers the balance "not ideal":
Co-op is just phenomenal. As with many things here, the balance might not be perfect yet. I'm not sure, but I think the two-player mode is the most unbalanced: it's harder to play with two, and easier with a group of three or four. This is my feeling, and I've heard it from others. But we still have a lot of fun playing, despite the difficulty. We played on Ascension 10.
However, Erik believes in the developers — he spent about 1500 hours in the original Slay the Spire and thinks that the Mega Crit team will refine the sequel:
There's still a novelty effect — it's still Slay the Spire, but with a lot more content and new elements. In terms of balance, the game doesn't quite live up to the first part yet. But that's even interesting, because I trust them: they balanced Slay the Spire 1 as well as any other card game. I'm sure they'll manage here too.
The developers of Slay the Spire 2 expect the game to be in early access for 1-2 years, but the timeline may be adjusted.
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