Escape from Tarkov: Arena Launches Experimental Mode and Increases Rewards for ShootOut Matches

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10 May 19:00

In May, the developers of the online shooter Escape from Tarkov: Arena introduced balance changes and launched a new round of game testing. Participants of the May playtest are invited to evaluate the modified version of the TeamFight mode:

Our team has reworked the timings of all main match stages to make rounds more dynamic and reduce waiting time.

Some changes:

  • The capture point now appears 20–40 seconds after the gates open, depending on the Arena size.
  • The cleanup crew appears only 60 seconds after the capture point appears.
  • Toxin activation begins 20 seconds after the cleanup crew appears.
  • The total round duration (from gate opening to Toxin activation) has been reduced from 155 seconds to 90 seconds.
  • Class restrictions in the team have been removed.
  • The time required to capture a point has been reduced to 7 seconds (except for the "Stadium" location).
  • The capture speed of a point depends on the number of people participating in it – the mechanic works similarly to Checkpoint mode.
  • During the event, all rewards in TeamFight mode are increased by 50% (including BattlePass experience).

This round of testing for TeamFight mode changes will last until May 12, 12:00 PM Moscow time (Tuesday).

The developers also stated that for LastHero, CheckPoint, and ShootOut modes, the logic where a match was considered invalid if one or more players lost connection and could not return in time has been disabled.

For ShootOut mode, rewards have been adjusted:

  • PMC experience for eliminating opponents increased by 2 times;
  • Weapon leveling experience increased by 2 times;
  • Experience for occupied place decreased.

Balance changes were also introduced in the main Escape from Tarkov. The developers also launched a temporary in-game event on the "Customs" map.

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