In May, the developers of the online shooter Escape from Tarkov: Arena introduced balance changes and launched a new round of game testing. Participants of the May playtest are invited to evaluate the modified version of the TeamFight mode:
Our team has reworked the timings of all main match stages to make rounds more dynamic and reduce waiting time.
Some changes:
- The capture point now appears 20–40 seconds after the gates open, depending on the Arena size.
- The cleanup crew appears only 60 seconds after the capture point appears.
- Toxin activation begins 20 seconds after the cleanup crew appears.
- The total round duration (from gate opening to Toxin activation) has been reduced from 155 seconds to 90 seconds.
- Class restrictions in the team have been removed.
- The time required to capture a point has been reduced to 7 seconds (except for the "Stadium" location).
- The capture speed of a point depends on the number of people participating in it – the mechanic works similarly to Checkpoint mode.
- During the event, all rewards in TeamFight mode are increased by 50% (including BattlePass experience).
This round of testing for TeamFight mode changes will last until May 12, 12:00 PM Moscow time (Tuesday).
The developers also stated that for LastHero, CheckPoint, and ShootOut modes, the logic where a match was considered invalid if one or more players lost connection and could not return in time has been disabled.
For ShootOut mode, rewards have been adjusted:
- PMC experience for eliminating opponents increased by 2 times;
- Weapon leveling experience increased by 2 times;
- Experience for occupied place decreased.
Balance changes were also introduced in the main Escape from Tarkov. The developers also launched a temporary in-game event on the "Customs" map.
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