"I wouldn't touch it with a ten-foot pole": Valve veteran explains why he's not interested in making Half-Life 3

NewsSource: Valve

Translated with AI from the Russian original.

Some fans are convinced that making Half-Life 3 would be very easy, but the writer has a different opinion.

Former Valve writer Chet Faliszek recently responded to a user's comment who expressed the opinion that "making Half-Life 3 would be incredibly easy, the plot could go anywhere."

Faliszek doesn't think so, and personally, he's not interested in writing a script for a potential sequel. He agrees that for some authors, working on a sequel would be an easy task, but not for him:

When people ask me, "Oh, wouldn't you like to...?" my answer is no. I almost never want to touch something that already has established lore, a backstory. I don't even want to touch Left 4 Dead — I don't want to go back to old projects at all. I don't want people who remember all of this better than me to yell at me for changing some detail of 50-year-old lore or some rules.

Faliszek recalled his conversation with developers from Bungie. They were discussing a "big game" (not Marathon):

[...] all their games have one thing in common — a huge amount of lore. And that lore scares me. I don't know as much about my own life as there is in there, let alone their games. I don't want to write a script with all of that in mind.

Because of the "baggage" of established lore, Faliszek perceives working on a sequel as a real nightmare — there can always be someone who knows better and will criticize the author for a mistake:

Therefore, any "sequel" for me is a disaster and a nightmare that I don't want to be involved with. And I won't be. This is one of the nice advantages in my life — I can decide that, or it will be decided for me. I don't want to touch it with a ten-foot pole — and even if there's a gravity gun between me and that pole, I still won't touch it.

The video is available at the following link.

Making HL3 would be easy… is the question.

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