
After 33 years, a neural network "restored" the lost DOS game "Pole Chudes" - it runs in a browser
Translated with AI from the Russian original.
Modern technologies allowed for quick access to the source code.
Recently, tech enthusiast Denis Shiryaev decided to recall the classic 1993 DOS game "Pole Chudes". He explained that the source code of the original project was lost (this was previously mentioned by the game's author, Vadim Bashurov), but he had an idea - to use modern technologies to "restore" them.
Denis turned to the neural network "Fable" (Claude Fable 5). With the help of AI technologies, he was able to decompile and "convert" the game into the TypeScript programming language - the task was completed in a few hours:
I asked Fable to convert this game to Typescript from a binary (compiled code) - and a couple of hours later it came back to me with rewritten source code, even extracting the sprites:
According to Denis, the project costs, "converted to API costs," amounted to only 100 dollars.

He published the source code of the "pole-chudes-2" project (or "Pole Chudes 2 - DOS-first TypeScript port") in open access on GitHub - materials are available in the repository of user DenisSergeevitch. You can play "Pole Chudes" directly in your browser at the following link.
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