Recently, fans of the Silent Hill franchise noticed the release of an unofficial PC version. A tech enthusiast used modern AI tools to decompile the cult horror game:
This is an experimental PC port built on a decompilation of the PSX version using PsyCross (a compatibility layer for the PsyQ SDK, originally created for REDRIVER2), with active assistance from AI Claude Opus 4.6 and 4.7.
The result is a PC port of Silent Hill that can be fully completed from start to finish. However, not everything is perfect yet: SlickAmogus warns of possible graphical bugs and potential sound glitches. However, these issues do not block the game's progression.
A user under the nickname BoardsofGrips played and shared their impressions — in this version, you can use quick saves, the game can run at 100+ FPS, graphics are displayed well, and gamepad support is available:
Silent Hill originally runs at 30 FPS, and emulators have long had 60 FPS hacks. But this port supports an unlimited frame rate. I ran it at 360 FPS without issues, but limited it to 120 FPS. Since Silent Hill is a very old game, on PSX, levels were loaded in parts, literally "bricks." In the PC port, the entire current level is loaded by default, so you can see buildings in the distance. Very cool. This feature can be disabled if desired. Also, there's no need to disable features before the bridge/church, etc. In emulators, depending on the settings, you sometimes see blocks appearing right in front of you through the fog — the PC port doesn't have this problem [...] Sound, music, gamepad vibration — everything works, but there are still bugs with sound effects, music, and graphical glitches.
The source code for the fan-made PC version of the first Silent Hill has been published in open access. The project is called "silent-hill-decomp" (SlickAmogus repository). This is not the final version — the modder intends to continue developing the project.
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