Zelda creators explained why they canceled The Wind Waker sequel

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09:52

Nintendo canceled a direct sequel to The Wind Waker due to negative feedback from some of the audience and developed the more realistic The Legend of Zelda: Twilight Princess instead.

The head of The Legend of Zelda series, Eiji Aonuma, revealed that Nintendo was working on a direct sequel to The Wind Waker, but ultimately abandoned the project. The reason was the negative reaction from some North American players to the game's cartoonish visual style.

Initially, the sequel was supposed to retain the cel-shaded graphics, but after analyzing sales and feedback at Nintendo of America, the developers changed their plans. According to Aonuma, he was told that the cartoonish image of Link gave the impression of a children's game and deterred teenagers, the series' main audience at the time.

After this, it was decided to create a more realistic game. Shigeru Miyamoto was initially skeptical of the idea, suggesting that they first test how new mechanics, including horseback combat, would work in a more realistic world.

This is how The Legend of Zelda: Twilight Princess project came about. Later, artists noted that Toon Link's proportions were not well suited for horseback riding, and the new hero design helped implement the intended ideas. At E3 2004, the Twilight Princess trailer was met with a standing ovation from the audience.