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Sony's Rejection of Discs Will Allow Publishers to Save $10 on Each $70 Game Sold

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Sony's decision to cease production of physical discs for new games could significantly reduce publishers' costs. According to GameFile, companies pay Sony and Microsoft approximately 15–20% of a game's suggested retail price for the production of physical copies intended for sale in stores.

Thus, producing a disc for a $70 game costs the publisher approximately $10.50–14, and for an $80 project, it's already $12–16. As an example, Grand Theft Auto 6, whose standard edition is expected to cost $80, can be cited.

However, the potential savings will directly depend on the number of discs a particular publisher ordered for their games. If most sales already come from digital versions, the financial impact of abandoning physical media will be relatively small.