"We are not afraid of any regions": Saber manager explained the approach to work and the reason for refusing development in North America

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Saber Interactive is ready to open studios in various locations and wants to effectively use available resources to develop successful projects.

Tim Willits of Saber Interactive recently stated that the company no longer "conducts actual development in North America." However, it still has its headquarters in the US, and the publishing team is also based in this region.

Meanwhile, game development itself is carried out in 15 studios located in countries such as Australia, Georgia, Argentina, Portugal, Armenia, Serbia, Spain, etc.

During a conversation with GamesIndustry.biz, Tim Willits explained that companies need to "be smart about where they develop a video game," and added that Saber is ready to open studios worldwide:

We are not afraid of any regions. Some publishers are afraid to work in regions they are not familiar with, but we say: "Go for it! Let's find talented people there, give them everything they need, and create something amazing."

The manager noted that "you don't have to live in California to be a brilliant programmer, artist, or animator."

 

Tim Willits also pointed out the problem of high development costs in North America. As an example, he suggested considering Warhammer 40,000: Space Marine 2 — the project cost less than a recent major release and sold much better:

Sometimes I play such games, I won't name a specific one, and I literally see money being spent. It seems to me that dollars start pouring out of the monitor. But I can say that the development costs for Space Marine 2 were one-third of the cost of a major game released just a few months ago by one of the major North American studios. It cost three times less, and sold 11 million more copies. You don't have to spend 150 million dollars to earn a billion.

Willits explained that large North American studios "spend over 2 million dollars a month." For comparison, the creation of the popular SnowRunner cost Saber 6 million dollars, which is the price of three months of development in California.

Considering marketing and several years of development, projects from North American studios have very large budgets that are difficult to recoup.

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