
GTA and RDR creator explained why Rockstar canceled the spy action game Agent
There were ideas, but they couldn't put the game together.
Not all Rockstar Games ideas made it to release. For example, the Agent project, announced in 2009 at a Sony event, was never released. It was supposed to be a spy action game for PlayStation 3 that would immerse players in the grim atmosphere of the Cold War era.
Players periodically recall Agent, and recently Rockstar Games co-founder Dan Houser spoke about the project. In an interview with IGN, he said that they tried to implement the concept of an open-world spy game several times – several teams were involved in the work:
We tried with two or three different teams to make an open-world spy game, but we could never find the right approach, and it didn't make it to release. In the end, we came to the conclusion that we wouldn't be able to make such a game.
Dan Houser explained that the dynamics of a spy story push forward in time, while in a video game, the action should develop more evenly:
Other people can try [to make such a game], but personally, I think it's difficult because the dynamics of a spy plot constantly push you forward in time, whereas in games, you want events to be distributed more evenly. And, you know, one of the beauties of a spy movie is moving from point A to a very distant point B. But in an open-world game, that doesn't work.
Some of the developments for Agent were interesting, but they didn't come together into a full-fledged game:
We tried many options, but we couldn't implement it properly. And in each of the versions we tried to create, there were wonderful fragments, but overall nothing came together.
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