
Came for the sound of coins: Black Ops and Black Ops 2 developer demands Activision start sharing reissue revenue with original game creators
"Wealth must be distributed retroactively."
Treyarch veteran Gavin Goslin, who worked on Call of Duty: Black Ops and Black Ops 2 as a level designer, stated that the original team deserves royalties from reissue sales.
In a LinkedIn post, Goslin noted that the reissues are virtually indistinguishable from the originals and offer no significant new features. Yet, the games, priced at $40 each, quickly climbed the US charts, demonstrating sustained demand for classic Call of Duty titles.
According to the developer, the success of old games confirms that modern players still want quality projects similar to those released over a decade ago.
As a developer who actually worked on Black Ops and Black Ops 2, I have mixed feelings looking at these ratings. I poured my life into these games, spending countless grueling hours of overtime with an incredibly talented team to bring them to perfection.
He emphasized that he is happy to see the results of the team's work continue to be popular in 2026. However, the developer believes it is unfair that Activision and its parent company Microsoft are making significant profits from years of work by creators who do not share in the revenue from new sales.
If executives receive huge bonuses due to the longevity of these classic games, wealth must be distributed retroactively. Revenue from old projects should mean compensation for the developers who went through grueling overtime to create them.
Never miss our newsAdd this site to your preferred sources to see us more oftenAdd on Google












