Dying Light: The Beast Creator Explained to Fans That They Want Too Much and Announced End of Game Support

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Under certain conditions, game support can harm workflows and hinder the creation of something new.

Recently, Techland studio decided to stop supporting Dying Light: The Beast. After its release in 2025, a series of updates were released for the game, and a new edition was also introduced.

Not all players were happy about this. Techland CEO Pawel Marchewka, during a Q&A session with community members, said that the studio's previous approach with a five-year game support model did not pay off.

The five-year support model did not perform as well as we had hoped. We are an AAA studio. With each new game, we want to create an unforgettable gaming experience and push the boundaries of what games are capable of.

The manager also reminded that the developers “did not commit to long-term support” for Dying Light: The Beast — it was conceived from the very beginning as a complete, standalone game. Nevertheless, Techland added new content to the game after release, including the free Restored Land mode.

 

In addition, Pawel Marchewka said that long-term game support can harm the workflows of a small team — it is more difficult for them to work on something new. He also noted that players want to get a lot:

Supporting existing games for many years with small teams can seriously hinder work on new projects. At the same time, players expect frequent, large-scale, and high-quality updates — sometimes several times a month, and, as a rule, for free. With limited resources, we can end up disrupting the production [of new games] and still disappoint players.

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