K

Kreivuez

Разбирается в видеоиграх и тонкостях игровой индустрии с 2006 года. Специализируется на стратегиях, шутерах, ролевых играх и приключенческих боевиках. В своё время публиковал аналитические материалы по казуальным проектам и следил за развитием индустрии, помогая читателям ориентироваться в разнообразии игровых жанров.

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Trine - The Magical Trio

Trine - The Magical Trio

While the Mario family has been resting on the laurels of Super Mario Galaxy for the second year and, in principle, intends to remain in this position further, a real revolution and seizure of power is taking place in the platformer genre. The paradoxes of time in Braid broke stereotypes, and the horde of Sackboys brought back the joy of creative thinking and friendly gatherings. All that was missing was a little aggression, speed, and complexity. Until these three came along...

The Last Remnant - Ambitions of a Gray Mouse

The Last Remnant - Ambitions of a Gray Mouse

Players have long understood that neither Sakaguchi's name in the credits nor the Square Enix logo guarantees an interesting and engaging game. Sometimes there's not enough dynamism, sometimes the script is copied, and sometimes the only innovation is the graphics. The Last Remnant turned out to be boringly dull, derivative, and frankly weak. The not-so-worn-out story is given out in teaspoons. The design of the architecture and dungeons is borrowed from Final Fantasy XII. Experiments with formations and fighters end without even really starting.

MySims - Sims Attack Nintendo

MySims - Sims Attack Nintendo

This is not another addition to the well-known The Sims series, but a completely independent project. Discard skill upgrades and the race up the career ladder, relieve the player of the mercantile approach to buying a house and furnishing rooms. Leave physiological problems alone, finally!

Lara Croft Anniversary

The Anniversary edition of Tomb Raider is not a remake in the traditional sense of the word. It's like the medieval Renaissance that made humanity turn to the beauty and harmony of antiquity. A renaissance of a single game and the genre as a whole. To feel this, you don't need to compare the appearance of a ten-year-old project and the anniversary edition. It is enough to listen to the gentle rustle of musical tracks, walk around the locations and shudder from unexpected traps and aggressive attacks of attacking animals.

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