
Bethesda significantly simplified planetary atmospheric effects in Starfield, deeming them too complex for players
Translated with AI from the Russian original.
According to Todd Howard, the game originally featured a very advanced system of atmospheric conditions on various planets, but the developers later decided to simplify it
As it turned out, along with the artificial intelligence, planetary atmospheric effects in Starfield were also significantly simplified.
According to Bethesda executive producer Todd Howard, the system of weather conditions and their impact on the spacesuit, featured at a certain stage of development, was overly complex. The developers believed that players would find it too difficult to navigate all the nuances of radiation and thermal effects from planetary environments, so the system was heavily simplified.
“It was a damn complicated system that we had to simplify like crazy,” Todd Howard said during the Game Maker's Notebook podcast.
Originally, the developers planned to allow players to take a more thorough approach to exploration by considering weather conditions and selecting appropriate spacesuits for planets that were too cold or had excessively high radiation levels.
The impact of planetary conditions on the player remained in Starfield, but their effect is minimal.
“An affliction you get is more of an annoyance than an actual hindrance,” Howard explained.
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