Resident Evil 7 Was Too Scary for Some Players - Capcom Took Note and Offered a Solution for the Fearful in Requiem

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28 Aug 2025 13:57

The game director of Resident Evil Requiem communicates with journalists and gradually reveals production secrets and reasons for some creative decisions.

Recently, Koshi Nakanishi explained why the third-person view appeared in the latest installments of Resident Evil. As it turned out, this is a response to the reaction of some people to RE7 - they found the game too scary:

"...Looking back at the first-person view in Resident Evil 7, I realize that I implemented it to make the game more immersive and scarier than ever before. I think most media representatives and players will agree that it is an incredibly scary game, but perhaps it was too scary.

I think some couldn't handle [the fear] and either couldn't finish the game or didn't even start. And looking back, I now realize that I want to make sure people enjoy this game. If you started with a first-person view and found it too much, then a third-person view is a way to step back a bit from the level of horror and make the game a little easier by presenting the character on the screen as a kind of avatar".