The organization is determined to continue the decisive fight against the abuse of women and girls in video games.
The Australian organization Collective Shout was able to put pressure on payment systems and the case ended with the removal of some specific adult games from Steam and a number of other services.
Recently, a representative of Collective Shout, Caitlin Roper, spoke with Tweaktown and said that she does not consider the "legality" of the project to be a determining factor:
"We oppose the objectification and offensive depiction of women and girls, even if it does not violate the law. Legality is not a determining factor; it is about documented evidence of harm to women and girls.
We oppose content that harms the status of women and girls, that objectifies and dehumanizes them, regardless of the "legal" or "illegal" status [of games]. In some cases, of course, the content we object to is illegal, as was the case here."
After adult games began to be removed, itch.io temporarily hid all such projects. When asked about the damage that the organization's actions cause to developers who have released their games within the law, Roper said:
"If Steam and itch.io moderated their platforms properly, there would be no need to temporarily remove games from search engines to make sure they don't violate their policies."