Head of development of the dark action game Hell is Us Jonathan Jacques-Belletête called the sudden announcement of the release date of Hollow Knight: Silksong a "heartless" act by Team Cherry.
It's GTA 6 of the indie world... Announcing the release date so suddenly was a bit heartless.
The developer recalls that after Team Cherry presented a new gameplay trailer with the release date of their metroidvania, Rogue Factor began to worry. The developers immediately contacted the publisher and planned to postpone the release of Hell is Us.
Emails, text messages, and calls exchanged by many people. In the end, we decided to keep our release date, and I'm glad we did.
Jacques-Belletête notes that a big problem would be the cancellation of pre-orders, and the attempt to then return them to previous levels, and also admits that the horror Cronos: The New Dawn was also considered a competitor for the attention of players.
Honestly, it's not just about Silksong, there was also Cronos [The New Dawn]. It is now almost impossible to find a release window where your game would be the only one. 15 years ago, mid-summer was always a dead period. But that's not the case now. It's just crazy.