The developers of Ghost of Yotei have strived to recreate Hokkaido and its surroundings so that players not only learn about the history of the region and its inhabitants, but also remember it for a long time.
Ghost of Yotei, like the studio's previous game, showcases beautiful landscapes. The creators encourage players to simply stop and admire their work from time to time.
The team was inspired by Japanese culture and history. The narrative unfolds in picturesque locations that players can first capture and later visit—after all, these are real places. Sucker Punch Productions achieved high accuracy in recreating places and traditions. Thanks to the initiative of the Japanese division of PlayStation, actor Ken Matsudaira, known for his roles in samurai films and for portraying historical figures such as Tokugawa Yoshimune and Asano Naganori, was able to evaluate Ghost of Yotei. He admitted that the game allows one to feel like a participant in a costume drama.
For players, an additional incentive will be the photo mode, which has been returned and expanded. The camera allows saving up to 16 positions for creating animated shots with tracking, the focal length can be changed from 12 to 300 mm, the depth of field is adjustable from f/1.2 to f/63, and the focusing distance varies from 0.1 to 200 meters. There is a wide selection of color gradations and their intensity, exposure and contrast settings, as well as the ability to add leaves, flowers, insects, and dust. Players can control the wind, time of day, weather, and animation of the environment, change Atsu's appearance, emotions, helmet or mask, sword glare, aspect ratio, music, and stickers.