Hideo Kojima watched "Predator: Planet of Death" and was completely delighted. In his post on the X platform, the game designer noted that director Dan Trachtenberg's film is not just a continuation of the cult franchise, but a new chapter based on modern cultural codes, or, as Kojima himself puts it, "memes."
"It was great! I'm sure some longtime fans will say, "This isn't 'Predator'!". I also love John McTiernan's 1987 film. But Dan Trachtenberg has already brilliantly coped with the task of rethinking the style of the original in 'Prey', and 'Planet of Death' marks the next stage of his work."
Kojima also listed the themes that, according to him, underlie the picture.
"The failure of the weak, loneliness, journey, training, meeting, rebellion, collision, fellowship, betrayal, redemption, unification, revenge, growth, choice, family - and a new threat."
According to the game designer, these motifs are characteristic of mainstream Japanese manga, especially from the Weekly Shonen Jump magazine. However, Trachtenberg, Kojima is sure, also draws inspiration from video games, creating a "new direction in Hollywood entertainment" that is born under the influence of global "memes" - manga, anime and gaming culture.
"Predator: Planet of Death" was released on November 7 and has already received high marks from both critics and viewers. On Rotten Tomatoes, the film has 85% freshness after 202 critic reviews, and the audience rating is holding at 95% after more than 2,500 ratings.