Adventure Action Game "Zemsky Sobor" Receives Difficulty Levels and Improved Combat System

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01 Dec 16:41

"Zemsky Sobor" has received a major update, adding difficulty levels and an additional target capture mechanic to the adventure action game. According to the developers from the Russian studio Cyberia Nova, the update takes into account many reviews and suggestions from the players themselves.

Our community played a key role at every stage of development. Players followed the news, actively discussed game mechanics, commented on development diaries, and shared ideas. After the release, engagement only increased. New difficulty levels, an additional target capture option, and many important improvements became possible because the community helped us see the project from all sides. We are grateful to everyone who supports us and helps us move forward.
Elizaveta Mayer, Executive Producer at Cyberia Nova Studio.

Main innovations:

  • Difficulty levels: Cossack, Sotnik, and Ataman
  • An alternative target capture option has appeared — camera-based aiming (now both options are available in the game: camera-based and character movement-based)
  • Updated tutorial and in-game Codex
  • Kirsha has become significantly faster in combat
  • Changed the balance of all enemies, taking into account the new mechanics
  • In Alenka's yard, after arm wrestling with the Kuznetsov and fist fighting with the Strelets, points for replenishing kuyabriks and gunpowder now appear

"Zemsky Sobor" is already available on VK Play.