Nihon Falcom Head: Japanese Games Win with Creativity, Not Scale

Nihon Falcom Head: Japanese Games Win with Creativity, Not Scale

11:15

Nihon Falcom Head Toshihiro Kondo spoke about the company's philosophy and the studio's position compared to major competitors from China and Korea.

We want to compete on a global level by developing the creative spirit and originality unique to Japan, not by scale.

He emphasized that Chinese and Korean studios operate on a huge scale and with large capital, but Japanese games retain what they lack: creative individuality.

Kondo added:

It's important to create projects as a single organization, but works filled with personal style and the desire to "create something of your own" possess a unique charm. Therefore, individuality is valued in our company.

The CEO also highlighted Falcom's "hands-on approach":

Our founder often said: “We are a company of amateurs.” This means that all team members use knowledge beyond their specialization, not limited to one area.

This approach creates a feeling of "handcrafted work" and sets the studio apart in the global market.

Источники: Automaton Media