Nihon Falcom Head: Japanese Games Win with Creativity, Not Scale
Nihon Falcom Head Toshihiro Kondo spoke about the company's philosophy and the studio's position compared to major competitors from China and Korea.
We want to compete on a global level by developing the creative spirit and originality unique to Japan, not by scale.
He emphasized that Chinese and Korean studios operate on a huge scale and with large capital, but Japanese games retain what they lack: creative individuality.
Kondo added:
It's important to create projects as a single organization, but works filled with personal style and the desire to "create something of your own" possess a unique charm. Therefore, individuality is valued in our company.
The CEO also highlighted Falcom's "hands-on approach":
Our founder often said: “We are a company of amateurs.” This means that all team members use knowledge beyond their specialization, not limited to one area.
This approach creates a feeling of "handcrafted work" and sets the studio apart in the global market.