After the success of the Fallout series, Jonathan Nolan took on the adaptation of another iconic gaming franchise — Wolfenstein. In an interview with Polygon, he said that each project requires its own approach, and bringing a linear World War II shooter to the screen is noticeably more difficult than adapting a post-apocalyptic role-playing game.
At first glance, these words may seem strange; however, according to Nolan, the key difference lies in the very structure of the games. Fallout is built around open worlds with disparate stories united by a shared mythology. This format allowed the series to tell an original story that exists alongside the games, without adapting a specific plot.
With Wolfenstein, the situation is different. The modern entries in the series rely on linear storytelling and a clearly defined narrative. As Nolan noted, such projects have their own "sacred elements" that cannot be ignored when adapting them into a television series format.
Separately, Nolan emphasized the role of the showrunner of the upcoming adaptation — Patrick Somerville ("The Leftovers", "Station Eleven"). He called him a "brilliant and exceptional showrunner" and noted that he is already actively working on the project.
At the moment, the Wolfenstein series has no release date, confirmed director, or cast. It is also unknown whether the show will adapt one of the games in the series or receive a completely original story.