Modder praydog has released a new version of REFramework that allows enabling full path tracing in Resident Evil 2, Resident Evil 3, and Resident Evil 4 Remake on PC.
Comparison videos on the MxBenchmarkPC channel demonstrate the difference between the standard version and the Path Tracing version.
In Resident Evil 2 Remake, the technology noticeably enhances the depth of shadows and reflections. Objects that previously did not cast shadows begin to interact correctly with light, scenes look more voluminous, and the lighting becomes more natural.
In Resident Evil 3 Remake, the result is less stable. In some comparisons, the basic version demonstrates a more natural picture, as there are problems with incorrect shadow rendering.
In Resident Evil 4 Remake, the effect is ambiguous. In some episodes, the image benefits from more accurate lighting, but there are noticeable artifacts. In particular, white dots may appear on surfaces.
The updated REFramework supports NVIDIA DLSS 4.5, which partially compensates for the load on the system. However, a powerful video card is required for stable operation. Even an RTX 5070 with DLSS 4.5 in "performance" mode at 4K resolution demonstrates about 80 frames per second in Resident Evil 2 Remake, while in Resident Evil 4 Remake the figures are even lower - about 40 FPS in the same mode.
The video is available at the following link.