An anonymous Ubisoft employee stated in an interview that the company is still capable of releasing a successful game, despite criticism from fans and its own developers.
The inability to identify and fix development problems is a failure of Ubisoft's leadership. Today, no one has taken responsibility for the failure, leading to internal disbandment and, ultimately, layoffs. Senior management remains unpunished, asking questions in a large-scale reboot about everything but themselves.
He added:
Part of the audience hates Ubisoft for a decade of disappointing releases, many developers hate it for years of mismanagement, and the market hates it for poor planning. With this level of frustration, it's hard to imagine a big hit... but it's far from impossible.
The employee also noted that the company's new structure with "creative houses" gives developers the opportunity to correct past mistakes and accelerate innovation, which gives reason to "be optimistic" about the future.
In January, Ubisoft announced a major organizational reboot, dividing franchises into five creative houses. Some projects, including the remake of Prince of Persia: The Sands of Time, have been canceled, and some employees are expecting layoffs. In February, more than 1200 employees went on strike due to overload and budget cuts.