PEGI to tighten age ratings for games with loot boxes and monetization

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15:59

The Pan-European Game Information, the European video game age rating system, has announced new game rating rules. From June, projects containing paid random items — such as loot boxes, card packs, or gacha mechanics — will automatically receive a PEGI 16 age rating.

The changes will affect not only loot boxes, but also other elements of modern gaming services — in-game purchases, reward systems for daily login, and online communication. The new rules will only apply to games submitted for classification starting in June.

Main changes:

Paid random items

  • Games with paid random rewards (loot boxes, gacha, keys for random items) — PEGI 16
  • Social casino games — PEGI 18

In-game purchases

  • Limited-time or quantity offers (e.g., paid battle passes or countdown timers) — PEGI 12
  • If the game has built-in features that disable spending by default, the rating may be lowered to PEGI 7
  • Games with NFT-related purchases that are necessary to play and can be sold within it will receive PEGI 18

Games that force you to spend as much time in them as possible

  • Systems for rewarding returning to the game (daily quests, login streaks) — PEGI 7
  • Battle passes where rewards become unavailable if conditions are not met — PEGI 12
  • Games where the user may lose content or status due to absence in the game — also PEGI 12

Online communication security

  • In rare cases, when a game offers completely uncontrolled communications without a complaint system or community rules, it will be assigned PEGI 18

Updating PEGI rules may lead to some future projects of well-known franchises receiving a higher age rating than developers originally anticipated. This, in turn, may affect both the marketing of games and their accessibility to a young audience.