Capcom stopped being afraid of activists and announced the use of AI, improvements in Path of Exile 2 - the most interesting for May 14

NewsИсточник: Capcom / Pragmata
15 May 12:41

A brief digest of everything that happened in the entertainment industry around the world over the past day.

  • Following Sony, Capcom also stopped being afraid of activists: the company openly announced its intentions to use AI in development. Earlier, SIE also openly stated plans to actively use generative AI
  • Is ray tracing needed? Neverness To Everness testing showed the advantage of simple lighting. 8 years after NVIDIA began promoting ray tracing as the “future of gaming,” the technology still raises questions
  • Grinding Gear Games admitted a problem with builds in Path of Exile 2. The promised build planner is designed to help not only beginners
  • In Path of Exile 2, the campaign will be changed after player complaints - developers will improve the convenience of passing. Players can expect visual cues that will help them easily determine the path
  • The game director of Star Wars: Knights of the Old Republic and Mass Effect called generative AI “creatively soulless”. Now the industry veteran is working on Star Wars: Fate of the Old Republic
  • Games greatly help Russians cope with stress and distract from everyday worries, a study showed. More than half of respondents spend their leisure time in digital worlds
  • Nintendo began to spend significantly more money on research and development after the launch of Switch 2. 177.8 billion yen versus 143.7 billion yen a year earlier
  • The creators of Mortal Kombat 2 will bring back the deceased hero in the third film. Fans of the game series probably understand what it's all leading to
  • The launch time for Forza Horizon 6 for regular and premium players has become known - the official release map has appeared. Some PC gamers have already managed to get well acquainted with the game
  • Peter Jackson explained why he did not direct The Lord of the Rings: The Hunt for Gollum. During an interview at the Cannes Film Festival, the director of the original trilogy admitted that he could have taken on the project himself
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