Authors of the extraction shooter pay players real money, but deduct funds for character spawn

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05:45

Various analogues of Escape from Tarkov are appearing on the market. There are both multiplayer extraction shooters and single-player ones. They often use the classic rule for the genre: if you die in a raid, you lose your gear and loot.

The developers of the BR1: Infinite project decided to expand this formula with a financial component: they announced that players would be able to earn money in their project (or lose it if they don't play well enough).

The concept of BR1: Infinite can be described as pay-to-spawn, kill-to-earn — players are offered to pay for their character's spawn (for example, one dollar), and for killing other players, they promise to pay money (one dollar per kill).

Bravo Ready, the studio developing BR1: Infinite, uses the Solana blockchain for its project. The match will run in a continuous cycle — there are no timers or set times, meaning as long as there are enough players, you can join the game at any time and earn.

Different tariffs for character spawn fees are provided (from $0.1 to $10), and the developers also take a commission from income for kills.

Cheaters are a "sore point" for extraction shooters. In this case, the problem with cheaters will be even more acute.