PS5 Pro turned out to be the best platform for The Witcher 3 remaster, experts found out

NewsSource: CD Projekt

They just didn't compare it to PC.

Digital Foundry tested The Witcher 3 Remastered on PS5, PS5 Pro, Xbox Series X|S, and Nintendo Switch 2. Specialists noted performance improvements after the release of patch 5.01, but also found a number of issues that developers still need to fix.

The testing was conducted after installing update 5.01, which was supposed to improve game performance, particularly frame rate. According to Digital Foundry's results, the patch indeed helped: all versions show more stable operation, and in event-rich locations and technically complex cutscenes, the game became noticeably smoother.

Nevertheless, some shortcomings remained. In particular, specialists drew attention to screen tearing when playing on displays without VRR support, as well as periodic frame rate drops. Another problem was the excessive use of the bloom effect, which sometimes makes the contrast between light and shadow too strong, obscuring details of the surrounding world. Fortunately, the patch added the ability to reduce the intensity of this effect, which Digital Foundry recommends using.

The Witcher 3 Remastered - PS5/PS5 Pro/Xbox X|S Tech Review - Patch 5.01 Frame-Rate Boosts Tested

On the base PS5, The Witcher 3 Remastered already shows quite decent results, although further improvements would not hurt. At the same time, PS5 Pro became the best console for the game, with a noticeable advantage.

In performance mode on PS5 Pro, the frame rate usually stays in the 80–90 fps range when using a 120 Hz refresh rate display. This provides particularly smooth gameplay. However, the ray tracing mode, which offers improved graphics at 60 fps, made the biggest impression on specialists.

There is also a nuance: in ray tracing mode, the image on PS5 Pro sometimes looks slightly less sharp than on the base PS5 when comparing static scenes. The reason lies in the use of PSSR upscaling technology, which reduces the original resolution. However, during normal gameplay, when Geralt and the camera are in motion, the difference is practically imperceptible.

Never miss our newsAdd this site to your preferred sources to see us more oftenAdd on Google

Сейчас на главной