Make a meme game, sell 700k copies, and face the realities of game development // Rus vs. Lizards 2
We invited The Bratans studio, the creators of the meme game "Rus vs. Lizards," and talked about modern Russian game development.
In this interview, we talk with the developers of the unusual project "Rus vs. Lizards," which grew from a meme into a real brand. We discuss the history of the first part and the upcoming sequel, watch the trailer, and analyze what went into creating the game - from Professor Bagirov's "schizo theories" to choosing between Steam and VK Play.
The developers talk about the difficulties of finding specialists in Russia, using AI for voice acting, adding a cooperative mode, and how memes and internet culture are becoming the basis for game projects. The conversation touches on issues of investment, burnout, and even the philosophy of "why Rus vs. Lizards specifically." The result is an honest and ironic look at how a joke gives birth to an independent game universe.
- 00:00:00 Introduction
- 00:00:34 Rus vs. Lizards Developers
- 00:01:17 Rus vs. Lizards 2 Trailer
- 00:02:07 Professor Bagirov's Schizo Theory
- 00:04:40 What he did before Rus vs. Lizards
- 00:07:39 Steam or VK Play
- 00:09:49 Rus vs. Lizards Brand
- 00:14:25 If Rus vs. Lizards 2 Fails
- 00:17:10 AI Voice Acting and Development Problems
- 00:25:18 Finding Specialists in Russia
- 00:28:19 Some Turmoil
- 00:30:24 Cooperative
- 00:32:50 Slavic Squeeze by Turmoil
- 00:35:42 Who Comes Up with the Texts
- 00:39:11 How to Make a Successful Game
- 00:44:19 Games Based on Memes. Tvorozhok
- 00:49:22 Investors
- 00:51:39 Depression and Burnout
- 00:54:44 Meme
- 00:55:15 GOYDA!
- 00:55:43 Why Rus vs. Lizards