Running into the Same Rake. Developing Satellite Odyssey

Running into the Same Rake. Developing Satellite Odyssey

In an interview with the developers of Satellite Odyssey, we discussed the lessons of pain and growth: what went wrong and how a new game is born from mistakes.

In this interview, we discuss the difficult development path of the game Satellite Odyssey - from the first experiments with a walking simulator to plans to turn the project into a serious series. The producer shares the lessons the team learned from their own mistakes: how important replayability is, why science fiction doesn't sell well, what correct positioning means, and how not to stumble over copyrights and price.

The conversation touches on production "hell", game promotion, and even attempts to move into a new genre inspired by Resident Evil. In the finale, there are reflections on how to develop the series further, how the European and Russian approaches to games differ, and why development is always like running into the same rake.

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Timestamps can be found below
Editors
10 May 2025 00:00