Capcom has introduced a new hair rendering technology that promises to become the standard for all future projects of the company.
Capcom has announced that the studio's future games will receive significant improvements in hair visualization thanks to developments created for Pragmata.
In preparation for the release of the science fiction game Pragmata, scheduled for 2026, Capcom has introduced a new hair rendering technology that promises to become the standard for all future projects of the company. Special attention is paid to the character Diana, an android with the appearance of a young girl, whose hair demonstrates realistic physics and detail.
The developers of Pragmata used the advanced capabilities of the RE Engine to achieve this level of detail. According to Capcom, these developments will improve the graphics not only in Pragmata, but also in other games such as Resident Evil, Monster Hunter, and Onimusha.